Reveal: How Magic: The Gathering's Avatar: The Last Airbender Expansion Revives 2 Fan-Favorite Tribe-Focused Gameplay Features
MTG players frequently embrace tribe-based decks — who hasn't constructed an elf deck before? — and this forthcoming ATLA crossover release revives 2 well-known examples that fit seamlessly to the flavor.
Returning Tribe-Supporting Abilities
One first ability, known as "Allies," was introduced in the Zendikar and grants bonuses each time more creatures bearing this type come onto play.
On the other hand, "Shrines" is another enchantment subtype that originated in Kamigawa. While not a creature tribal theme, these enchantments likewise become power when a player controls more Shrines on the battlefield.
A Return of Allies Mechanic
Although Shrine cards have been shown up sporadically across newer sets, the Ally subtype was seldom seen — until this changes with ATLA, where this feature gets heavily featured.
The protagonist Aang has to assemble a lot of companions on his quest to bring back balance to the four nations, so there's no better way to show that through a Magic: The Gathering set.
Revealed Cards Preview
After its initial card reveal, below is a look at an Ally plus a Shrines card from the new ATLA set.
Teo, Spirited Glider: The Beloved Figure
Teo stands as a popular supporting figure from Avatar: The Last Airbender, a young man of Earth Kingdom who lived at an Air Temple following his home was destroyed in a flood, which left him paraplegic.
Thanks to his dad's prowess with engineering, Teo is able to soar through the skies with his glider, and dares Aang to a flying contest.
The card Teo represents his fondness of flying and his tribe's reliance of gliders by letting the player loot each time you attack with a flying creature, while also strengthening your team via counters in the process.
Northern Air Temple: The Powerful Shrine Enchantment
Regarding his home, this is represented in a card named Northern Air Temple, that reduces your opponent's life when entering the battlefield, based on how many of Shrines you have.
It also drains an additional life anytime a Shrine comes onto the field.
It looks like an impactful card, considering its low cost and valuable enter the battlefield effect.
One major drawback of Shrine strategies in formats besides EDH is the fact that Shrines are always legendary permanents, but Northern Air Temple can be effective in combination with Sanctum of Stone Fangs, which deals damage to all opponents during the start of your turn.
The Welcome Collaboration
Currently when Universes Beyond products are garnering significant criticism by fans, an iconic series like Avatar: The Last Airbender can be precisely just what MTG requires.
Preview period is already here, and all cards will be launched November 21st.